Link

“But maybe it was too perfect, as according to the latest entry of Iwata Asks, Mr. Resetti’s chastising was enough to bring some players to tears, presumably out of guilt. That led the developers to make him an optional in Animal Crossing: New Leaf. They also changed the underlying goal of the game from paying off rent to Tom Nook to improving the town as its new mayor.”

Seriously…? UGH. The rent thing though, it was such a good motivator. And Resetti causing people to go into TEARS…out of GUILT? REALLY?!

I do have to say, that messing with Resetti was a BLAST when I was playing Animal Crossing on the GameCube. I didn’t even know he was there for the 90% of the time that I played the game, but that ONE time I accidentally quit without saving after five minutes of, “I wonder what the animals in my town are up to right now,” curiosity…man…that was FUN. I kept resetting on purpose over and over again right after that, and he said completely different things each time.

There was this one time that scared the crap outta me though, when he threatened to delete my save data because I was being an ass (not his exact words, of course, but that’s ultimately what it amounted to), and I was like, “Yeah, right, let’s see you try, buddy.” So I reset it again, and when I went back into the main menu and started from my save, the screen went blank and stayed that way for a bit, and I’m like, “No way…” and then a message popped up saying my save data was deleted, I was like, “no way…No way! NO WAY!! NOOO FREAAKIIINNG WAAAAYYY!!!”

Doods, I’m serious, my heart sank, I was like, “I did not just lose hundreds of hours worth of data…this can’t be happening…it can’t be…” I was totally freaking out. Then the screen goes to outside my house and Mr. Resetti pops up and laughs in my face like, “Scared ya, huh? Next time, it’ll be for real!”

Man…that is probably — literally — the most terrifying moment of my video gaming career. No game has EVER come close to that as far as scaring me, not even games whose sole PURPOSE was to scare the player. It’s hilarious to think that Nintendo would pull a wicked prank like that, but they did, and my gosh, I NEVER reset that game again after that. I know nothing would probably happen from it, but I was too afraid to try. :P

Photo
natazilla:

princess peach

natazilla:

princess peach

Photoset
Video

Took about a week to get this uploaded, but I was building a new computer (more on that in a future video) so I couldn’t edit this. Aaaanyway, here is my unboxing/first impressions of Nintendo’s latest in its line of handheld gaming consoles, the 3DS XL. This is the Limited Pikachu Yellow Edition — FINALLY released to those of us in North America *shakes fist at NOA*. =P

Video

Ninfia’s English name has been revealed! It is called Sylveon.

Its French name is Nymphali. I’m surprised it wasn’t called Nympheon in its English name like I speculated with a friend. Interesting…

CoroCoro said that more secrets will be revealed about it next month. Hopefully that includes typing. The moves it used in the trailer aren’t indicative of type though.

Trump Card (normal type move which Eevee learns at level 57), Swift (normal type move, probably taught via a Move Tutor, or they brought back Swift as a TM (or Sylveon learns it through levelling)), and two other moves I can’t figure out…Focus Blast, maybe? And one move which looks to be a buffer of some sort. Howl? That can’t be it since the move looked like it was absorbing something, not exhaling it. Charge, maybe? That’d be weird though…an Electric type move? Wait! It might be something like Calm Mind! That would probably be taught via TM04.


I can’t say for sure what that one offensive move was, but I think it was Focus Blast. That would have to have been taught via TM52, as I don’t think any Pokemon learns it through levelling up.

All current evidence is pointing to Sylveon being a Normal type. Stantler is the only Normal type that can learn Calm Mind through levelling, but it may be an exception no longer should Sylveon prove to be a Normal type. Plenty of Normal types can also learn Focus Blast as a TM. Trump Card and Swift are both Normal type moves (though several other types have access to them, so that doesn’t really prove anything).

But why is Nintendo being so secretive about its type then if its just Normal? Doesn’t add up. They may end up revealing a new type next month in CoroCoro. Game Freak haven’t done that since Gen 2, so that’ll be a welcome change.

Hoping for a Sound type of some sort so I can rub it in everyone’s faces (being the first person to ever speculate that about Sylveon and Yveltal’s typing and all), but I get the feeling it’s gonna be Light now, as a friend of mine speculated. Should that be the case, that pretty much confirms Yveltal as being part Light type to me as well. I was hoping only Xerneas would be the Light type, as it made sense with the glowing antlers of various colored lights and the whole “protecting
Midguard” and all, and that Yveltal would have something different, a second new type. But who knows? Maybe both of the legendaries share that type, like how Palkia, Dialga, Reshiram, and Zekrom are all part Dragon type.

Sylveon and Yveltal still have those same eyes…so even if it is Light type, I’ll still be correct in my previous speculation that Sylveon and Yveltal will share a type. I’m sorry, I’m not letting that go until otherwise proven wrong by the official source, there must be a reason that Sylveon and Yveltal have the same eyes and no other Pokemon have eyes like that.
Text

Solatorobo Goes Gold!

You remember Solatorobo, that game I posted about before? Well, it just went gold. Look forward to its arrival on September 27th, 2011. :)

Video

Niche games don’t sell? We beg to differ.

Help Support Operation Rainfall!

The Blog:
http://oprainfall.blogspot.com/
The Facebook:
http://www.facebook.com/OperationRainfall
The Twitter:
http://twitter.com/#!/OpRainfall
The YouTube
http://www.youtube.com/OperationRainfall
The Forums:
http://oprainfall.freeforums.org/
The Petition:
http://www.petitiononline.com/mod_perl/signed.cgi?OpRain01&1%2F
Where it all started:
http://boards.ign.com/nintendo_wii_lobby/b8270/203345328/p1


List of Games shown (in order):

No More Heroes
Muramasa: The Demon Blade
Tatsunoko vs Capcom
Sin and Punishment 2
Zack and Wiki
Fire Emblem: Radiant Dawn
MadWorld
Okami
Bleach
No More Heroes 2: Desperate Struggle
Fragile Dreams
DragonBall Z BT3
Rune Factory: Frontier
Final Fantasy Crystal Chronicles: The Crystal Bearers

Photo
Games represented by the blades in order from left to right:
The Last Story, Xenoblade Chronicles, Pandora’s Tower.
Join the revolution; Operation Rainfall!

Games represented by the blades in order from left to right:

The Last Story, Xenoblade Chronicles, Pandora’s Tower.

Join the revolution; Operation Rainfall!

Photo
Text

I Cannot Believe This Flew Under My Radar

Solatorobo

Coming from one of my top favorite game companies, XSEED Games, is this incredible Nintendo DS game, Solatorobo: Red the Hunter. Now, Nintendo World Report can explain what the game is about and how it plays way better than I can, so I’ll just leave you with this deluge of Solatorobo artwork and screenshots:

And a video:

This game looks right up my alley. Solatorobo is planned to release in North America in September of this year. Looking forward to it! :D

Video

I love how Jim just comes out and says what everyone is thinking.

Oh, and Happy Independence Day, America. :-)

Text

Nintendo Trying to Win Back Core Gamers, or Another One of Robert’s Infamous Rants

Excuse me while I play Devil’s Advocate here for a moment (everyone knows I am a huge Nintendo fan, so what I am about to write may surprise you).

*Ahem!* The argument Wii fans seem to trot out most often is this: “The Wii sold the most units, therefore, it is the best games console.” That simply isn’t the case. The Wii is a gadget that lots of people wanted. That’s wonderful, but that doesn’t make it a good GAMES console (doesn’t preclude it from being a good one, just doesn’t mean it IS one).

Nintendo may well realize that a lot of what drove Wii sales was novelty and gimmick factor. That is wonderful — money in the bank. However, that kind of thing doesn’t sustain, as ‘novelty’ implies. They may well be watching sales figures, particularly software sales which is where the big money is, and saying, “Hmmm, we need something that attracts more ‘traditional gamers,’ as the Wii’s charm is wearing off…”

If you have a successful novelty item, the worst thing you can do is to rest on that and say, “This is what we’ll sell forever.” As the term ‘novelty’ implies, it wears off.

What was the Wii’s biggest problem in succeeding in the “core” market? Some might say it was the motion controller. That was boss Satoru Iwata’s response when asked by a shareholder whether the hardcore will accept Nintendo’s next home console, the Wii U.

“Wii was not accepted by core gamers because they did not want to abandon their preferred control approach,” he said, as reported by Andriasang.

I will tell you that the Wii’s big problem wasn’t the motion controller in and of itself. It was all those gimmicky games that came along with it! I’ve seen very few solid titles for the Wii. Most of them are silly gimmicks that are designed around messing with the motion controller as much as possible, and in every possible way they could get you to screw around with it. It also got in the way of some of, what should have been, good titles. They focus on doing silly things with the controller (or other peripheral) that makes it harder to play the game than it needs to be, like mapping ‘Jump’ to a shaking motion instead of a simple button press for example.

A good example of gimmicks ruining the Wii in the eyes of the core consumer is, looking at the top selling Wii games, exclude the sports game that came with the Wii (since people didn’t really buy those, they got them as an included deal) and what are your top games? “Mario Kart” and “Wii Fit.” Mario Kart is a legit good game, though it is a rehash of stuff already done, but the Wii Fit? Pure gimmick. And it sold over 23 million copies.

Now before you try to argue, consider this: The Wii Fit is an exercise machine. That is its only function. Also please realize that video games don’t magically change someone’s personality or actions. Now go look up exercise machine stats. You discover they are very, VERY under-used. People buy them, thinking it’ll motivate them to become thin, and then set them aside since the machines do not bring motivation. Same deal with the Wii fit. A girl I know has a Wii Fit, a treadmill, an elliptical, and a stair master, NONE of which get used, despite her wish to lose weight. Motivation is the problem, not access to technology.

Continuing on the Wii’s list, you see the next top games are ALL “Mario” titles.

There’s no arguing it — the Wii badly suffered from having crappy, gimmicky, games (i.e. “Shovelware”). That caused people who are actually into games (the “core gamer” audience) to not be so interested in the Wii anymore. It wasn’t because they said, “Man, I hate this motion controller,” it was because they couldn’t find many titles that they actually wanted to play!

In my observation, Wiis are mostly like board games: People get them, mess around with them a little, get bored, set them aside only to occasionally pull them out at parties.

I know a lot of people who own Nintendo Wii’s (heck, I own one myself). I know exceedingly few that actually game on them regularly. Those that game regularly almost always own another console (an Xbox 360 or PlayStation 3) or a computer, and game on them most of the time.

I suppose that’s what Nintendo is trying to rectify with the Wii U. It’s said to be even more powerful (even if it’s just slightly) than the current generation’s consoles (which it better, as if it wasn’t more powerful than what is now over six year old technology, that would be a good cause for alarm, don’t you think?)

But then they came forward with, “Oh, we don’t care about the internet too much,” or whatever it was they said (you can look up the interviews on your own time), and it sounds like they’re being half assed on that too.

And that statement right there shows just how serious Nintendo is about getting the “Core Gamers” back, which is to say, not at all. (I think Operation Rainfall has shown all too well what Nintendo thinks of its core fanbase).

A couple generations back with the PS2 and Xbox1 was the time when not caring about the internet was actually moderately acceptable. Things didn’t really work too well, and the PS2 required special additional hardware. Add that to the fact there was only a handful of games actually worth playing online on either console, it wasn’t a platform killer to not focus on it. In fact, I think the Gamecube actually did have some kind of network adapter, but for the one or two games that used it… yeah, not a big deal.

Now look at Xbox 360 and PS3, where network play has been a much larger focus — in fact, probably the biggest focus. I’d say that overall, Microsoft actually has the best online offering at this point, despite the premium fee to actually use it for anything. Although I have used PSN quite a bit and it seems functional enough (recent hacking trouble aside anyway). In fact, Sony probably should have at least provided some kind of low quality headset right with the system like Microsoft does, although there is the benefit of using pretty much any BlueTooth headset on their system.

Anyway, without Nintendo providing some kind of significant core networking services which 3rd party developers can easily jump on, they are effectively shooting themselves in the foot yet again. Even if the Wii U can stand toe-to-toe with the other consoles on graphics or on control, it will still be the least desirable port of the title to core gamers if the multi-player doesn’t hold its own. No matter how much Nintendo tries to be unique or innovative in other areas, failing to provide some basic services like fully featured, account-based multi-player with voice communication and a messaging system, puts it firmly back in place as the 3rd developer’s most shunned platform.

Only time will tell, of course. It all comes down to the gamers on whether the Wii U will succeed in the core market. Personally, how I see it is, unless they offer some online features that Microsoft and Sony currently don’t offer, I don’t see the hardcore crowd abandoning their current platform of choice for the Wii U.

Among gamers, the reaction to the Wii was intense hype, followed by severe disappointment. Right now, gamers are skeptical of Wii U (as am I). They were already burned this generation, and they don’t want it to happen again. You know, the “Fool me once; fool me twice” kind of deal. We could still be surprised by the Wii U, who knows? But we’d have to see better games than we saw on the Wii, or than we’re currently seeing on the Nintendo 3DS (we’re still waiting for their good collection of games to start filling up on that one).

The ball is in your court now, Nintendo. Don’t drop it. Surprise us.

[Edit: One Hour After Original Post] — The Following article was just published on IGN. Instead of making another post here on HealyHQ.com shortly after this one, I figured I’d just append it to my rant. This just reinforces everything I’ve been feeling lately about Nintendo: http://wii.ign.com/articles/118/1180293p1.html

Video

My fellow gamers, this is a video in support of Operation Rainfall.
Made by: DandDRawks

Operation Rainfall is rallying to get Xenoblade, The Last Story, and Pandora’s Tower localized across the ocean and to other countries.

Join Operation Rainfall and help get Xenoblade, The Last Story, and Pandora’s Tower released in all regions.
http://oprainfall.blogspot.com/

We are having a mail campaign.

For Xenoblade: Mail in campaign dates:
July 11th - July 13th

For The Last Story: Mail in campaign dates
July 18th - July 20th

For Pandora’s Tower: Mail in campaign dates
July 25th - July 27th

Send your relevant letters to these addresses:

Reginald Fils-Aime (President and COO)
c/o Nintendo of America
4600 150th AVE NE.
Redmond, WA 98052

Or

Satoru Shibata (President and director of NoE)
c/o Nintendo of Europe
55-57 High Street
Windsor
SL4 1LP

Or

Yuji Bando (Managing director of Nintendo of Australia)
c/o Nintendo of Australia
PO BOX 804
Ferntree Gully VIC 3156

Messages can also be sent, (but it is preferable to send a handwritten letter); send them to Nintendo of America through this site:
http://www.nintendo.com/consumer/webform.jsp

Template letters are included in the Operation Rainfall site, for those who do not know what to write.

Last but not least, be polite.

You want these games? Join the movement: Operation Rainfall!

Blog - http://oprainfall.blogspot.com/
Facebook - http://www.facebook.com/pages/Operation-Rainfall/212751422093743
Twitter - http://twitter.com/#!/OpRainfall
Youtube page - http://www.youtube.com/user/OperationRainfall


PLEASE HELP SPREAD THE WORD!

Text

iDream

So I have this dream, right, that I’ll one day make a video game. I’ve wanted to be a video game developer for as long as I can remember. I went and learned all kinds of programming languages and about the industry as a whole for several years. And it wasn’t that long ago that I decided that I wanted to specifically make arcade-esque games for handheld consoles.

Unfortunately, my choices were limited. Like, severely limited. Ever since I was a kid, I wanted to work with Nintendo of America, inc. Or, in the very least, work for a third party developer making games for Nintendo consoles. So of course, my first thought was to get a Nintendo DSiWare development kit. DSiWare seemed like the perfect platform to start my development career! But alas, Nintendo is VERY strict on who gets to develop for them. From Nintendo’s development site:

—————

1. Developer Qualifications: An Authorized Developer will have demonstrated the ability to develop and program excellent software for Nintendo video game systems or for other game platforms. In addition, an Authorized Developer will have a stable business organization with secure office facilities separate from a personal residence ( Home offices do not meet this requirement ), sufficient resources to insure the security of Nintendo confidential information and in order to ensure an effective environment for working with Nintendo and/or its Publishers. Nintendo provides Authorized Developers with highly confidential information and many of Nintendo’s Publishers also rely on recommendations and referrals to Authorized Developers. For these reasons, Nintendo exercises a very high level of care in evaluating Authorized Developers.

2. Confidentiality Agreement; Release of Confidential Information: If approved as an Authorized Developer, your company will receive written software programming specifications for Nintendo platforms, and the ability to purchase software development tools solely for use at that company’s business location. Authorized Developers will have access to Nintendo’s Software Development Support Group’s website to discuss all development issues and receive technical updates. Each employee of an Authorized Developer who has access to the Nintendo proprietary information will be required to sign a suitable confidentiality agreement with the Authorized Developer, with terms at least as strict as those in the NDA. If your company did not intend to enter into the NDA, then DO NOT access our proprietary website or any of our confidential information, and immediately notify us that you are declining to proceed as an Authorized Developer.

3. Game Development: Rights granted to an Authorized Developer for Wii, Nintendo DS, or Nintendo 3DS extend only to the use of Nintendo’s proprietary information for the development of games on Wii, Nintendo DS, or Nintendo 3DS. No rights are being granted as a result of being approved as an Authorized Developer to manufacture, market, promote or otherwise exploit developed games or the Nintendo proprietary information, whether incorporated in hardware, software or accessory formats. Any such rights will, if granted, be pursuant to a separate License Agreement with Nintendo.

4. Development Kits: Approximate development costs range from $2,000 to $10,000, depending on the size of your team. Financial stability is expected by Authorized Developers in order to purchase the necessary development equipment for your project.

5. Game Publishing: Becoming an Authorized Developer does not mean that any game you develop will be published. If your company is developing a game on Nintendo platforms for retail distribution, it is your responsibility to secure your own business agreement with a Publisher having a License Agreement with Nintendo for the specific platform.

If your company is developing a WiiWare, DSiWare, or Nintendo 3DS eShop game, it is in Nintendo’s sole discretion both whether to offer you a Content Development and Distribution Agreement and whether to release your game.

—————

Now, I have no problem with NDAs (non-disclosure agreements). I would take them dead seriously and would remain within the law at all times. None of Nintendo’s confidential material would get out to anyone through me, I would stake my life on it. The problems begin to arise at this line:

“In addition, an Authorized Developer will have a stable business organization with secure office facilities separate from a personal residence ( Home offices do not meet this requirement ).”

Yeahhh…I’m a homebrew developer. In other words, I work from home.

Another problem is with this line:

“Approximate development costs range from $2,000 to $10,000, depending on the size of your team. Financial stability is expected by Authorized Developers in order to purchase the necessary development equipment for your project.”

Mmmhmm… I can’t afford that!!! Holy crap, Nintendo, that’s expensive as Hell! $10,000? Just for a development kit ALONE?! Jeez!

And then there’s this:

“Becoming an Authorized Developer does not mean that any game you develop will be published.”

Now, of course I know that they have a quality assurance team, and I’d never release anything with my own name on it unless it was a pretty decent product. You know, I wouldn’t want to make MYSELF look bad or anything, let alone Nintendo. But after spending $10,000 for a development kit, plus the thousands and thousands it would take just to secure an office in a commercial zone, all the physical and networking security, and all the monthly payments THAT all ensues, well…knowing that after allll that, there’s no guarantee I’ll even get to publish my game when it’s done is, well, a bit of a downer, to say the very least.

Needless to say, I won’t be making games for Nintendo anytime soon. >_>

So then, of course, I looked at SONY. The “PSP Minis” platform looked right up my alley. Now, SONY doesn’t charge nearly as much as Nintendo does for their development kits. That’s awesome. Unfortunately, they still require the minimum of having an office building in a commercial zone, and I simply can’t afford that. I have a home office. That’s where I do my work. Period. If they can’t accept that, well then, I can’t deal with them.

So, since Microsoft doesn’t have a portable device that ISN’T a phone, there was only one other place for me to turn to.

Apple.

Apple’s development requirements are soooo much more lenient, and I applaud them for it. It’s still going to require some start-up costs, but the good news is, if I develop iOS applications, I can work from home. In fact, I can work from anywhere! The only costs involved are the annual $99 per year for having Apple store the iOS application on their own servers and sell it in their own store, and the cost of a “development kit.” And how much is that? Well, however much I can score an iPod Touch for. Yep, they don’t require a “development kit” in the sense that it’s a special type of product that’s open only to the developer like with other companies. Nope, with Apple, ANY iOS device can be used as a development kit. And that, my friends, is awesome. Like, really awesome. Seriously lowers the bar on developing for their platform.

The only problem I have with Apple is that they require you to build the application on a Mac running the latest OS and updates. This is obviously a cash grab by Steve Jobs, forcing people to buy one of his computers in order to develop for iOS, while for anything else I could use any operating system (my personal favorites being Linux Mint and Ubuntu Linux, two distributions of GNU Linux, obviously). This is going to cost me however much I can get a computer (preferably a laptop so I can go anywhere with it) running the latest Mac OS with all the updates installed.

Unfortunately again, Macs seem to retain their sell value much better than “normal” PC’s, even though they’re made out of EXACTLY the same damn parts! This makes no sense to me…what people are paying all that money for is the OS itself, not the computer it runs on. I could BUILD a computer and buy Mac OS from Apple.com myself and install it (i.e. making a “Hackintosh”) for FAR cheaper than it would be to buy a Mac from Apple directly. Problem is, Apple does a damn good job of blocking many Hackintosh’s from receiving certain updates. No idea how, and I’m sure there’s plenty of people who get around this easily, but I’d much rather I just get something and it work out of the box for development. For everyday computing, a Hackintosh would work just fine, but for development, it’s a little more complicated than that.

So, here’s what I’m up to now: saving up for an iPod Touch 4th gen and a laptop running Mac OS X v 10.6.7 with decent specs so I can begin application development for iOS. I’m already a registered Apple developer, just not an “iOS” developer. I’d like to change that.

Wish me luck!


Robert B. Healy III,  HealyHQ™
Peace, Love, Harmony, and all that Jazz.